Posts Tagged 'ARGB Tint'

C# How to: Bitmap Colour Shading

Article Purpose

The objective of this article is focussed on exploring the concept of applying to images. The various Bitmap manipulation operations detailed in this article are all exclusively implemented by processing raw pixel data. No traditional GDI+ drawing operations are required in implementing .

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Sample source code

This article is accompanied by a sample source code Visual Studio project which is available for download here.

Download Sample Source Code

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Using the sample Application

This article has been written from a practical implementation point of view. The concepts detailed throughout this article are all coupled with a corresponding source code implementation. A sample application has been provided with this article. The  sample application has been implemented in the architecture of a , of which a complete source code implementation has also been provided. The sample application facilitates implementing and testing the concepts surrounding as discussed in this article.

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In using the Bitmap Shading sample application users have the ability to select a source/input from the local file system. The user interface facilitates implementing through three trackbar controls, each associated with a  colour component. The value range of each trackbar control is defined from 0 to 100 inclusive. A value of 100 equates to no change and a value of 0 equating to the most possible change.

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Users are able to save to the local file system any modified images by clicking the ‘Save Image’ button and providing a file path and file name.

The screenshot below illustrates the Bitmap Shading application in action:


BitmapShading_Screenshot


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The ColorShade Extension method

The ColorShade extension method forms the crux of this article. The ColorShade method has been defined as an extension method targeting the class. It is within this method that all raw pixel manipulation occurs. In essence each pixel expressed by the specified image will be extracted upon which calculations are performed updating the value of Alpha, Red, Green and Blue colour components.

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The following code snippet details the implementation of the ColorShade extension method:

 public static Bitmap ColorShade(this Bitmap sourceBitmap, float blueShade, 
                                float greenShade, float redShade) 
{
    BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0, 
                            sourceBitmap.Width, sourceBitmap.Height), 
                            ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); 

byte[] pixelBuffer = new byte[sourceData.Stride * sourceData.Height];
Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
float blue = 0; float green = 0; float red = 0;
for (int k = 0; k + 4 < pixelBuffer.Length; k += 4) { blue = pixelBuffer[k] * blueShade; green = pixelBuffer[k + 1] * greenShade; red = pixelBuffer[k + 2] * redShade;
if (blue < 0) { blue = 0; }
if (green < 0) { green = 0; }
if (red < 0) { red = 0; }
pixelBuffer[k] = (byte)blue; pixelBuffer[k + 1] = (byte)green; pixelBuffer[k + 2] = (byte)red; }
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(pixelBuffer, 0, resultData.Scan0, pixelBuffer.Length); resultBitmap.UnlockBits(resultData);
return resultBitmap; }
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In order to manipulate pixel colour component values directly we first need to lock the source into memory by invoking the method. Once the source is locked into memory we can copy the underlying pixel buffer using the method.

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The next step involves iterating through the buffer of colour components. Notice how each iteration modifies an entire pixel by iterating by 4. The formula being implemented can be expressed as:

R = R1 * RS

G = G1 * GS

B = B1 * BS

In the stated equation R1 G1 and B1 represents the original value of a colour component and RS GS and BS equates to the percentage of shading expressed by each colour component. Take note that in this scenario shading percentages are defined in terms of a fractional value. As an example 45% would result in a shading factor of 0.45.

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Sample Images

The original image file used in this article was authored by Konstantin Lanzet and is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license, and can be downloaded from Wikipedia.

The Original Image

KL_Intel_D8086

Colour Shaded Images

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C# How to: Bitmap Colour Tint

Article Purpose

The purpose of this article is to illustrate the tasks required when implementing a colour tint on a  . The various manipulation operations detailed in this article are all exclusively implemented by processing raw pixel data. No traditional GDI+ drawing operations are required in achieving the objective of this article.

Sample source code

This article is accompanied by a sample source code Visual Studio project which is available for download here.

Download Sample Source Code

Using the sample Application

The sample source code defined by this article creates a , allowing for easily replicating/testing the scenarios illustrated. The Bitmap Tint sample application provides the user with the ability to select a source/input image from browsing the local file system.

The user interface enables the user to apply colour tinting to the selected source image through 3 trackbar controls. Each trackbar control represents a colour component, Red, Green or Blue. Trackbar input translate to a percentage value, where 0% equates to no change and 100% equating to the most possible change.

Modified images can persisted to the local file system through the functionality expressed by the Save Button.

The following image is a screenshot of the Bitmap Tint sample application.


BitmapTint


The ColorTint Extension method

This sample source code that accompanies this article provides the definition of the ColorTint method, an extension method targeting the class. The ColorTint method manipulates pixel colour components directly, processing the Alpha, Red, Green and Blue values expressed in a pixel.

The code snippet below details the implementation of the ColorTint extension method:

 public static Bitmap ColorTint(this Bitmap sourceBitmap, float blueTint,  
                                 float greenTint, float redTint) 
{
    BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0, 
                            sourceBitmap.Width, sourceBitmap.Height), 
                            ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); 

byte[] pixelBuffer = new byte[sourceData.Stride * sourceData.Height];
Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
float blue = 0; float green = 0; float red = 0;
for (int k = 0; k + 4 < pixelBuffer.Length; k += 4) { blue = pixelBuffer[k] + (255 - pixelBuffer[k]) * blueTint; green = pixelBuffer[k + 1] + (255 - pixelBuffer[k + 1]) * greenTint; red = pixelBuffer[k + 2] + (255 - pixelBuffer[k + 2]) * redTint;
if (blue > 255) { blue = 255; }
if (green > 255) { green = 255; }
if (red > 255) { red = 255; }
pixelBuffer[k] = (byte)blue; pixelBuffer[k + 1] = (byte)green; pixelBuffer[k + 2] = (byte)red;
}
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(pixelBuffer, 0, resultData.Scan0, pixelBuffer.Length); resultBitmap.UnlockBits(resultData);
return resultBitmap; }

In order to manipulate pixel colour component values directly we first need to lock the source into memory by invoking the method. Once the source is locked into memory we can copy the underlying pixel buffer using the method.

The next step involves iterating through the buffer of colour components. Notice how each iteration modifies an entire pixel by iterating by 4. The tint formula can be expressed as follows:

R = R1 + (255 – R1)* RT

G = G1 + (255 – G1)* GT

B = B1 + (255 – B1)* BT

In formula above R1 G1 and B1 represents the original value of a colour component, RT GT and BT in turn represents a colour component tint percentage. Note that tint values are expressed as fractional values. As an example, if the user specified a Blue tint value of 75% on the front end, the value used in the formula equates to 0.75.

Red, Green and Blue colour component values cannot exceed 255 as a result of being values. Before assigning the newly calculated colour component values the source code first determines if calculated values exceed 255. All values exceeding 255 will be set to 255.

The last step performed is to copy the modified pixel buffer into a new object.

Sample Images

The original image has been released under the Creative Commons Attribution 3.0 License. The original image can be downloaded from Wikipedia.

The Original Image

800px-Before-sunrise-perse-rock

Tinted Images

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Dewald Esterhuizen

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